Created this character while on the character artist bootcamp at Game Art institute.
https://www.gameartinstitute.com/
I wanted to create a character that would feel at home in the gears of war universe. The low poly is a real time render in marmoset and I've also rendered the high poly in keyshot.
Would like to thank Ryan Kingslien, Jarad Vincent, Peter Straub, Ashley Sparling for all the critiques and mentorship.